Monthly Archives: December 2007

Adding a bit of Realism to FFXI

Most people probably have not noticed, but in FFXI, everything, both near to the viewer and far, is in perfect focus.

This isn’t how the real world is, but since the game can’t re-focus based on where the viewer is looking, it works.

So, I’ve added a little bit of this realism to a screenshot.

blur

This was done in about 5 minutes using a simple blur tool in photoshop, but it makes the scene a bit closer to reality.

Here are two more examples.

blur2

blur3

This was first brought to my attention a year or so ago by the cross-server ‘hero’ Lordwafik, and I’ve always wanted to try it myself.

It was kind of fun, and a lot easier than expected.

-pyra

Another Random Thought

After spending way too much time with the family for Christmas, something occurred to me.

Does anyone else out there appreciate how funny it is to hear a person over 80 complain about someone else’s driving?

My grandmother, who is in her 80’s, commented on my driving that “this car is too fast”. While the car is capable of going fast, at the time I was doing exactly the speed limit (55 MPH), and I had not broken the speed limit by more than 5 MPH the entire trip.

There is a saying about people in glass houses though…

Dynamis – Xarcabard Final Cut Scenes

The closing Cut Scene from Dynamis – Xarcabard was one of the coolest I’ve seen so far.  It should be, for all the effort it takes to get there.

dy_x_cs1

Ohhh dead-ish people.  Its like a dead family reunion.

dy_x_close_cs1

More ghosty people.  Its really, really awesome.

dy_x_close_cs2

Then some parts of the text.  As I said, awesome.

dy_x_close_cs3

Ohh, a mysterious ??? is talking.  I wonder who that could be.  Any thoughts?  Diabolos perhaps?

dy_x_close_cs4

That…Just….Happened.

-pyra

Dynamis – Xarcabard

Since I have a habit of including parts of the opening Cut Scene for new things, here we go, Dy – X.

dy_x_open_cs2

Cornelia is one of my favorite NPCs.  I know she is dead (according to the story line), but I still like her.  She shows up in the Monk AF quest Cut Scenes, and is just awesome, except for that whole galka love stuff.

dy_x_open_cs1 dy_x_open 

Oh man, here we go!

dy_x_pano 

Xarcabard is very different from the other zones.  There are not many statues, but there are a lot of eye type monsters instead.

dy_x_yingyang 

Ying and Yang must die at the same time, otherwise they will be resummoned.  Once they die, you can cause damage to the Dynamis Lord.

Unfortunately, I did not get any good pictures of the Dynamis Lord fight.  Next time I’ll get better ones.

The drops were quite nice too, as the ring is fairly rare.

dl_boss 

dy_x_title

But anyways, I got the win and the title!  Woot, I’ve wanted to win this for almost two years now.

That’s part 1, part 2 coming soon.

-pyra

The Road to Dynamis – Xarcabard

In order to get to Xarcabard, I needed to first win the glacier.

dy_bcd_boss dy_bcd_win

Of course the Glacier run did not go quite as smoothly as it should have.  This is what happens when an avatar is not slept.

dy_bcd_ouch

As you can see, two monks survived Astral Flow, but were killed by the Quadav right away.  Oops.

-pyra

Nyzul Isling

I’ve started doing a Nyzul Isle group.  We only managed to clear to floor 5 on our second run, but its a start.

nyzul_isle

More pictures coming soon from this activity I’m sure.

-pyra

More Pictures Needing Posting

I love limbus, bus some funny things happen.

Quite often, you get AF you can’t use and people forget to pass.  I forgot to pass, and this is what I got.

forgot_to_pass

My lvl 1 Paladin, 24 Ranger, and 21 Warrior will be happy.

During a low-level linkshell party, three of us dinged at the same time, so I took a picture!  Hurray leveling!

yay_level

Always enjoyable to see 2 dings at once, but 3 is fairly rare.

My next picture is someone who was shouting for a Divine Might run.  2/18, good luck with that.

um_gl_w_that

I was leveling in Qufim and this happened–

resisted_cure

Anyone know how this happened?

Also while leveling, I saw this.  Really guys, you aren’t fooling anyone.

not_fooling_anyone

And finally, Proto-Ultima, for the second time.

proto-ultima-v2

Enjoy y’all.

-pyra

Risk/Effort vs. Reward

A lot of the recent hacking has brought up some of the fundamental flaws in the Final Fantasy XI game.

For starters, the Notorious Monster system is horribly broken.  I would say it is broken to the point of being impossible to fix without an overhaul of the entire game system.

Lets look at the problems.  Many monsters have extremely long spawn windows.  As annoying as rare-spawn monsters are, 21-24 hours is not nearly as bad as something that is 4-8+ hour repops.  That means, the monster will spawn more than 4 hours after it last died, with no end to the window.  Other monsters are 9-12 hour repops, with Charby at 8-12 hours.

What this means — someone with ‘a life’, with kids, a casual gamer, or someone who has to, you know, work to pay for things, has no chance of keeping track of Time of Death (or ToD) without help.  And then, even if they can get ToD, there is little chance of being home to get the kill.

Even a 21-24 hour repop is hard to keep track of for more than a couple of days without the aid of a college student, an unemployed person, or a person with odd work hours helping out.

And then, if you get the people together, and get the kill, there is no guarantee of getting the drop.

The effort to reward ratio is very skewed here.  Tons of effort of possibly more than one person, with a reasonably large chance of no reward.  At the same time, there is a chance of accidentally running into the monster and getting the drop without any problems.  In the case of monsters like Sirocco Kukri monster, it will despawn if not claimed.  I don’t know of any other monster like that.

However, this does show a difference in Western vs. Eastern thinking.  Since FFXI is a Japanese game, it shows a lot of Japanese thoughts.  The Western (American) thinking is to prefer to know the effort to reward ratio for things.  The Japanese is different.  The thought process is to do what ever it takes to get the job done and get the reward.  American thinking focuses on individual effort that the individual reaps the reward from.  Japanese thinking focuses on the group, and the individual’s success is the group’s success.

As the game got older, we can see a shift towards Western thinking from Eastern thinking.  Older monsters were not changed, but newer activities were.  Limbus is an example of this change.  The drops from the Proto-Omega and Proto-Ultima fights are usually decent.  While there is still a large randomness, it is known that there will be 2-3 items that people generally want per fight.  This is a good thing, and Limbus overall is a good compromise between the two styles of thought.

Then, Assault was introduced.  With assault, there is a very known effort to reward ratio.  For example, 20 times through Golden Salvage is enough to get the Pahluwan Khazagand, or the Amir Dirs, or the Yigit Turban.  Known effort to reward is GOOD, and attracts (and keeps) the casual gamer.

I really believe this is why WoW (World of Warcraft for those living under a rock for the past couple of years) is so popular.  They have a very well known effort to reward ratio.  Drop rates are very well known for all items.  It is also well known where they fall.  This is thanks to allowing 3rd party plugins.  An early one was the ThottBot (which I won’t link to because it was recently attacked for the purposes of stealing accounts and passwords, like somepage).  ThottBot gathered a lot of data about what drops where and how often.  Also in WoW, there are very few monsters that spawn rarely.  All of the decent items are called "random world drops", which means that just about any monster can drop just about any item, or, they fall from instances, where every group has an equal chance of getting any item that falls from that instance.

Or, the item requires gaining a certain amount of fame (reputation), then are purchased.  These, while annoying, still are better than a 21-24 hour repop where you might not get claim, and even if you do get claim, you might not get the drop.

At the same time, for the hard-core person who is used to FFXI, the burn-out rate for WoW is quite high.  Someone used to camping monsters all day could tear through the content in as little as 6-8 months.  WoW counters this by making gear obsolete quickly.  The best sword from today is not the best sword from 2 years ago in WoW, while in FF, it is (arguably).  It is a fine line that needs to be walked, but without changing old content, I don’t see this problem being ‘fixed’ anytime soon.

Anyone else have thoughts?

-pyra

Quick Updates

So I haven’t really posted in a week, but I should have an update ready soon

In the past week I have

1) Beaten Dynamis – Beaucedine
2) Another Proto-Ultima win
3) Beaten Dynamis – Xarcabard (including Dynamis Lord)
4) Finished my Dark Knight to 37 (for mnk/drk on above mentioned Dynamis Lord)
5) Leveled my Samauri to 15
6) Leveled my Dancer to 24

It has been a busy week.

There was also the virus scare that really hit home for a lot of FFXI Players. I know the thought of losing both of my characters was horrible, but at least there was no way to migrate them to another server (still in 90-day cooldown from last migration).

-pyra

The All Too Short Life of Persius

Hi!  My name is Persius, I’m a level 1 taru Warrior on Caitsith server

byepers1

Awwww aren’t I a cutie!

byepers2

byepers3

Oh no, a big bad elf wants his name back 🙁

byepers4

Wait, there is still hope maybe they won’t click Yes

byepers5

Maybe they won’t hold down "D".

byepers6

Well, its been nice knowing you.  To every season turn turn turn, etc.

-Persius