So I found some new tools and toys to have fun with PhotoShop

Thoughts? I made this all myself too.
-pyra
So I found some new tools and toys to have fun with PhotoShop

Thoughts? I made this all myself too.
-pyra
Posted in Administrative, FFXI
So it looks like my monking days are coming to a close again. But I’m not complaining.
Much to my surprise, it appears as though I’m needed on thief.
At least I know in advance what subjob I’m bringing :).
For last night’s Dynamis – Valkrum, only one thief showed up. So, I ended up running back to town to do a quick change to thief. I was in such a hurry and had such nervous excitement, that I forgot 2 pieces of gear that I shouldn’t have. The first being my normal pants (Bravo’s Subligar), which was not a huge problem. I just wore my AFv2 ones instead. The second was also not a huge deal, it was my shield (Tatami), which is just such a nice item that I rarely get to use.
I ended up being puller for one of the 3 Nightmare Flies. Since it was my first time as thief in this zone, I was nervous.
It took me a little bit to locate the fly, but I found it and waited for it to move.
I grabbed it and started running to camp.
It was so exciting, it was thrilling… the fly caught up to me. No worries, hit the flee and I’ll be fine *splat*. Crap, I’m dead.
I gotta admit, my heart sunk a little. First time trying that pull and I screwed it up.
No one could get to where I was fast enough to save the pull, so I did the noble thing.
Accepted reraise, hit perfect dodge, and shot the fly again. As soon as I dropped off the cliff, I had a black mage and ninja to get a little hate on it. Arrived back in camp with 30 hp.
Next time I’ll live through it :).
After that was one of the smoothest dreamland runs I’ve seen maybe ever. And the drops were amazing.
2 Ninja Belts
1 Paladin Cape
1 Summoner -1 Head
1 Samurai -1 Head
Of course, as one of 2 thieves there, I take full credit for all drops.
It would have been a lot better if I had some alcohol, because I needed it.
Posted in Dynamis, FFXI, KillerInstinct, Random Thoughts
Most people probably have not noticed, but in FFXI, everything, both near to the viewer and far, is in perfect focus.
This isn’t how the real world is, but since the game can’t re-focus based on where the viewer is looking, it works.
So, I’ve added a little bit of this realism to a screenshot.
This was done in about 5 minutes using a simple blur tool in photoshop, but it makes the scene a bit closer to reality.
Here are two more examples.
This was first brought to my attention a year or so ago by the cross-server ‘hero’ Lordwafik, and I’ve always wanted to try it myself.
It was kind of fun, and a lot easier than expected.
-pyra
Posted in FFXI, Random Thoughts, Real Life
After spending way too much time with the family for Christmas, something occurred to me.
Does anyone else out there appreciate how funny it is to hear a person over 80 complain about someone else’s driving?
My grandmother, who is in her 80’s, commented on my driving that “this car is too fast”. While the car is capable of going fast, at the time I was doing exactly the speed limit (55 MPH), and I had not broken the speed limit by more than 5 MPH the entire trip.
There is a saying about people in glass houses though…
Posted in Random Thoughts, Real Life
The closing Cut Scene from Dynamis – Xarcabard was one of the coolest I’ve seen so far. It should be, for all the effort it takes to get there.

Ohhh dead-ish people. Its like a dead family reunion.
More ghosty people. Its really, really awesome.
Then some parts of the text. As I said, awesome.
Ohh, a mysterious ??? is talking. I wonder who that could be. Any thoughts? Diabolos perhaps?

That…Just….Happened.
-pyra
Posted in Diabolos, FFXI, KillerInstinct
Since I have a habit of including parts of the opening Cut Scene for new things, here we go, Dy – X.
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Cornelia is one of my favorite NPCs. I know she is dead (according to the story line), but I still like her. She shows up in the Monk AF quest Cut Scenes, and is just awesome, except for that whole galka love stuff.
Oh man, here we go!
Xarcabard is very different from the other zones. There are not many statues, but there are a lot of eye type monsters instead.
Ying and Yang must die at the same time, otherwise they will be resummoned. Once they die, you can cause damage to the Dynamis Lord.
Unfortunately, I did not get any good pictures of the Dynamis Lord fight. Next time I’ll get better ones.
The drops were quite nice too, as the ring is fairly rare.
But anyways, I got the win and the title! Woot, I’ve wanted to win this for almost two years now.
That’s part 1, part 2 coming soon.
-pyra
Posted in Dynamis, FFXI, KillerInstinct
In order to get to Xarcabard, I needed to first win the glacier.
Of course the Glacier run did not go quite as smoothly as it should have. This is what happens when an avatar is not slept.
As you can see, two monks survived Astral Flow, but were killed by the Quadav right away. Oops.
-pyra
Posted in Dynamis, FFXI, KillerInstinct
I’ve started doing a Nyzul Isle group. We only managed to clear to floor 5 on our second run, but its a start.
More pictures coming soon from this activity I’m sure.
-pyra
Posted in AnimeFusion, FFXI, Nyzul Isle
I love limbus, bus some funny things happen.
Quite often, you get AF you can’t use and people forget to pass. I forgot to pass, and this is what I got.
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My lvl 1 Paladin, 24 Ranger, and 21 Warrior will be happy.
During a low-level linkshell party, three of us dinged at the same time, so I took a picture! Hurray leveling!
Always enjoyable to see 2 dings at once, but 3 is fairly rare.
My next picture is someone who was shouting for a Divine Might run. 2/18, good luck with that.
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I was leveling in Qufim and this happened–
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Anyone know how this happened?
Also while leveling, I saw this. Really guys, you aren’t fooling anyone.
And finally, Proto-Ultima, for the second time.
Enjoy y’all.
-pyra
Posted in AnimeFusion, EternalMemories, FFXI, Limbus, Lowbie Leveling, Random Thoughts
A lot of the recent hacking has brought up some of the fundamental flaws in the Final Fantasy XI game.
For starters, the Notorious Monster system is horribly broken. I would say it is broken to the point of being impossible to fix without an overhaul of the entire game system.
Lets look at the problems. Many monsters have extremely long spawn windows. As annoying as rare-spawn monsters are, 21-24 hours is not nearly as bad as something that is 4-8+ hour repops. That means, the monster will spawn more than 4 hours after it last died, with no end to the window. Other monsters are 9-12 hour repops, with Charby at 8-12 hours.
What this means — someone with ‘a life’, with kids, a casual gamer, or someone who has to, you know, work to pay for things, has no chance of keeping track of Time of Death (or ToD) without help. And then, even if they can get ToD, there is little chance of being home to get the kill.
Even a 21-24 hour repop is hard to keep track of for more than a couple of days without the aid of a college student, an unemployed person, or a person with odd work hours helping out.
And then, if you get the people together, and get the kill, there is no guarantee of getting the drop.
The effort to reward ratio is very skewed here. Tons of effort of possibly more than one person, with a reasonably large chance of no reward. At the same time, there is a chance of accidentally running into the monster and getting the drop without any problems. In the case of monsters like Sirocco Kukri monster, it will despawn if not claimed. I don’t know of any other monster like that.
However, this does show a difference in Western vs. Eastern thinking. Since FFXI is a Japanese game, it shows a lot of Japanese thoughts. The Western (American) thinking is to prefer to know the effort to reward ratio for things. The Japanese is different. The thought process is to do what ever it takes to get the job done and get the reward. American thinking focuses on individual effort that the individual reaps the reward from. Japanese thinking focuses on the group, and the individual’s success is the group’s success.
As the game got older, we can see a shift towards Western thinking from Eastern thinking. Older monsters were not changed, but newer activities were. Limbus is an example of this change. The drops from the Proto-Omega and Proto-Ultima fights are usually decent. While there is still a large randomness, it is known that there will be 2-3 items that people generally want per fight. This is a good thing, and Limbus overall is a good compromise between the two styles of thought.
Then, Assault was introduced. With assault, there is a very known effort to reward ratio. For example, 20 times through Golden Salvage is enough to get the Pahluwan Khazagand, or the Amir Dirs, or the Yigit Turban. Known effort to reward is GOOD, and attracts (and keeps) the casual gamer.
I really believe this is why WoW (World of Warcraft for those living under a rock for the past couple of years) is so popular. They have a very well known effort to reward ratio. Drop rates are very well known for all items. It is also well known where they fall. This is thanks to allowing 3rd party plugins. An early one was the ThottBot (which I won’t link to because it was recently attacked for the purposes of stealing accounts and passwords, like somepage). ThottBot gathered a lot of data about what drops where and how often. Also in WoW, there are very few monsters that spawn rarely. All of the decent items are called "random world drops", which means that just about any monster can drop just about any item, or, they fall from instances, where every group has an equal chance of getting any item that falls from that instance.
Or, the item requires gaining a certain amount of fame (reputation), then are purchased. These, while annoying, still are better than a 21-24 hour repop where you might not get claim, and even if you do get claim, you might not get the drop.
At the same time, for the hard-core person who is used to FFXI, the burn-out rate for WoW is quite high. Someone used to camping monsters all day could tear through the content in as little as 6-8 months. WoW counters this by making gear obsolete quickly. The best sword from today is not the best sword from 2 years ago in WoW, while in FF, it is (arguably). It is a fine line that needs to be walked, but without changing old content, I don’t see this problem being ‘fixed’ anytime soon.
Anyone else have thoughts?
-pyra
Posted in FFXI, Other Games, Random Thoughts, Real Life