Category Archives: FFXI

Subdivisions

(note about the title:  being born in the 80’s meant I missed out on much of the great songs of that decade and am only now discovering some of the wonders of that time.  This one is from Rush.  It was almost titled “All you Zombies”.)

I love scaring people.  I’m sure this picture is going to be abused for the next year or so.

delete_pyra

Before anyone freaks out, there were (and still are) 2 Pyra’s.  One was (formerly) on Fenrir, but is now on Diabolos.

fake_pyra

Yeah, those are the legs of my galka mule.

Moving along.  Yesterday morning it hit me, a THF/COR has access to Slug Shot.  I don’t have Ranger unlocked on Pyra, so all of the XBow/Gun WSs are unavailable — or so I thought.

I then went to Rollan Fields and had fun Slug Shotting with Acid Bolts.

slug_shot

slug_shot_dmg

That was fun.

Other than getting my Dancer to 47 (woo!  50 by the end of the week, depending on how Mario Kart goes), there isn’t much to update on.

Except — I got to play a summoner in Limbus for the first time in about 4 months.  Apollyon SE.  If you are a summoner, you know what that means.

pred_claws_limbus

pred_claws_limbus2

Just a quick comment — some avatar melee hits (including Garuda and Leviathan) cause 0 dmg to these monsters.  Oh well, I still get the big numbers from the Blood Pact.

smn_in_limbo

Sadly, the Ranger was out damaging the summoners.  By a significant amount too.

But not on floor 3 :).

mountain_buster_limbus

The next day I went to play with some Colibri to get my summoner death buffer back (I lost my buffer a few weeks ago camping a NM Antlion in the Chasm).

predator_claws_colibri

I don’t think I’ve ever hit that high on a normal monster before.  Avatar Blood Pact damage is capped to an extent.  Before, people would try to get huge numbers on level 1-10 monsters.  Not that it really matters, the lvl 70 Blood Pacts will 1-shot any monster under level 30.

Oh, and I have a new least-favorite enemy TP ability:

nullsong

Total dispel and damage.  Fun.  At least it left me with my food.

That’s it for now.  And go listen to Subdivisions by Rush (and All You Zombies by the Hooters).

-pyra

Dear Omega

Its Pyra, you know, your favorite person on the Caitsith server?

Would it be possible to have your heart?  I know its a low drop rate, but this is getting ridiculous.  I’ve been doing Limbus for over a year now and have never seen you drop one.  Its really about time you gave us some shinnies.

Well I’ll admit, pants are nice, and I was thrilled to get them, its getting a little overboard.

double_leg_omega

Everyone has them now, but everyone wants your heart.  I think I’d even be happy with hands and feet for a little bit (with body once every other run for a little while).  Just hold back on the legs and head please, there’s almost nowhere to put them anymore.

Thanks in advance

-pyra

More Fun With Dynamis Lord

I really love doing Dynamis – Xarcabard for the Dynamis Lord fight.  As a Monk, its one of the few times I get to just go crazy and try to kill as fast as possible.  While my group does do Proto-Omega as a zerg fight, I usually sub warrior for survivability.

Wait, sub warrior to survive?  So what do you sub for Dynamis Lord?

Dark Knight.  Yes the zerg Red Mage’s favorite sub is also the zerg Monk’s favorite sub.  It does, however, require the full attention of a white mage (or two) per monk to work.  Souleater + Hundred Fists gets deadly FAST, especially if the boss gets a lucky tp move off.  Asuran Fists, at full HP, and if all 8 hits connect (which is somewhat rare on Dynamis Lord — 7 of 8 hits is more common for me) takes me from about 1500 to 650 HP instantly.  But, with a subbed souleater, half of that lost health is converted directly into damage (around 425).  [Disclaimer:  All numbers are rounded since my DL zerg gear is a combination of my Chi Blast and melee gear to avoid blinking and causing my white mage to lose target.  You can do the numbers yourself, the math is <total HP> * (.9^8) for what your ending HP will be if all 8 hits connect.  Gear listed at end of post].

As a result of Asuran costing me 67% of my total HP, I tend to prefer Dragon Kick on Dynamis Lord.  This works well since I wear an Osode for the initial Chi Blast, then don’t take it off.  A 300% tp Dragon Kick is a powerhouse, and doesn’t completely kill me (end with 81% of starting HP since its a 2-hit WS).  I also sometimes have to save TP if my white mage is having a little trouble keeping my health up (as was the case at the beginning of the fight last night).

This screenshot shows one of my highest Dragon Kick’s on Dynamis Lord so far, as well as part of the chat lines to show how much curing a Monk needs.

pyra_665_dk

Once that Cure V landed, I was at near full health, and 300% tp.  665 is not too bad, although about 150 of that damage was from my souleater.

Willowdream is almost always my only white mage for this.  If I haven’t mentioned it before, she’s great, and I only died once (and even then it was to an Oblivion Smash) on the Dynamis Lord fight since I’ve started doing Xarcabard for the win.

Even though I didn’t get the kill shot on Dynamis Lord (although I sure tried), this is the second time ever that I’ve seen full drops.

full_drops_again

At this rate, I might even get a shadow ring of my own!

I later had some fun with a skeleton (after the hourglass expired) and some souleater + asuran.  😀  I’m evil.

pyra_666_hp

Well, since the theme of this post is monking and dynamis, please congratulate Miz on his shinny new Melee Crown, which completes his monk AFv2 set.

Miz_mnk_head

-pyra

My Monk Dynamis Lord fight gear is:

Weapons:  Destroyers (duh)
Ranged:  Bibiki Seashell (hush you, I’m lazy)
Head:  Temple Crown +1
Neck:  Chivalrous Chain
Ear1:  Merman’s Earring
Ear2:  Brutal Earring
Body:  Kirin’s Osode
Hands:  Temple Gloves
Ring1:  Ulthalam’s Ring
Ring2:  Raja’s Ring (I know, it doesn’t work in the Ring2 slot, only the Ring1 slot, hush you)
Back:  Melee Cape
Waist:  Brown Belt (if anyone wants to get me a black belt, I’ll happily accept it)
Legs:  Byakko’s Haidate
Feet:  Suzaku’s Sune-Ate

This setup gives me the bonus to boost from AFv1 hands, as well as +38 to MND.  I also like the extra accuracy from Focus with AFv1+1 head on.  I’m sure that this could be improved.  I’ve tried a couple different setups.  Most of the things that require me to switch gear cause trouble to my white mage (although she now has /target Pyra and /ma “Spell” Pyra macros).  Since I have Soul Voiced songs on me, my accuracy isn’t going to get a whole lot better than it is already (souleater has +25 acc too, but I’m not sure if it stacks with focus, which is +30 acc since I use AFv1+1 head).  Also, we always make sure to land Angon and Feint on Dynamis Lord, which helps a LOT.

Sadly, we only have one more run at the guy until June.  No thief gloves at all this month :(.  We had 3 white mage gloves fall this week, I’m hoping for a repeat with thief gloves next run (especially since I’m currently #3 in line for the blue gloves).

100th Post

This is the 100th Post for my blog.  Well, technically it is the 102nd, but one entry was deleted, and one is the ‘Welcome to WP’ post, so I believe it is the 100th Post for everything that matters.

It is a happy time, as this comes a bit over a year after it was started.

One thing I do find amusing is that, even after 3 and a half years, I still find this game fun.  Maybe more amazingly, I still want to keep playing.

I find the timing somewhat odd that this comes the same week that SE decided that you have no rights over your character, and instead of actually working to — you know, fix the problem — they decided to make a cheap, administrative change, to screw those who had their accounts stolen in the past, and who will have their accounts stolen in the future.

Anyways, I’ve been finding myself playing a little less than normal.  I log on to do Limbus and Dynamis, but otherwise I’m not on much anymore.  I find it relaxing to just take a break, even though I’m going to lose my Campaign rank it appears.

-pyra

Amazing Finds When You Aren’t Looking

I was trying to hunt down an old picture for someone, but instead ran across these and wanted to share.

One of my favorites was this one.  During the CoP Oruyu fight, my LS at the time did the 5 BLM + other person method.  I went as Thief for initial aggro, then just sat down under the dragon.

oreo

And an Oreo of a different sort.

other_oreo

Just as dead as I remember him.  This picture pre-dates his time in AI by about 6-8 months.  The galka Red Mage is Daddobyte.

Speaking of random Dynamis Pictures.  This one was taken shortly after I beat Monk Maat.  It looks like the LS is gathering for a Windy run.

chance_encounter

That elf white mage looks so familiar though.

On the topic of my Monk Maat fight, it took me two tries to get the win.  My first test was farmed with the assistance of Pestilence, who I’m sure needs no introduction.

We decided to fight our way through the Yagudo High Priests to the top of that area they spawn in, above the ??? for the 60-Cap quest.

castle_o

pesty

Ahh Pesty, you are one of a kind.

Proof that the Ro’Maeve Water drop doesn’t suck all the time (just most of the time).

yay_sky

And proof that SE needs proofreaders, not just babelfish.

um...yeah

Orly?

And finally, my ancient gear.

old_gear

I remember wearing that too.  And it all sucked.

-pyra

My Thoughts on Fair Lotting Rules

I’ve been somewhat not following the recent drama over lotting rules with my former shell. It is a bit amusing to watch, but not be a part of.

So I thought I’d post some thoughts on some of the different lotting rules I’ve seen and give some pros and cons of each (assuming there are any). I’ve been doing end-game for a while and have seen some really bazaar rules.

Lotting Rule #1 –

Leaders dictate who gets what drops. (This rule requires no Points)

Do I really need to say what is wrong here? If you are a friend of the leader, or the leader yourself, this can work out very well for you at the expense of the general membership.

However, having a leader be able to over-ride lotting rules is not always bad. Giving Byakko’s Haidate or the Kote to a newer Ninja who tanks everything for the shell, over a Black Mage who’s 4th job is monk is not always bad.

Normally though, this lotting rules give most items to the leader and his/her friends, leaving the rest of the people to fight over the scraps. It may work in older shells where everyone knows each other well, or to complete a salvage set instead of having 3 people with 1 part each.

Lotting Rule #2 –

Everyone chooses a single item to lot before entry. (This rule requires no Points)

If greed were not an issue, this might work. But, it severely punishes those who lot poorly. I’ve seen 2 members lot the same jobs (both joined at the same time), one had 3 complete sets of AF, the other had a total of 5 pieces.

Lotting Rule #3 –

Job Priority. (This rule requires no Points)

Job A gets Item 1 first, then job B, etc. This works only for very new groups as some items are needed to get started. After that, this should be thrown away, otherwise, you just have people leveling a certain job in order to get an item (BAD!).

Lotting Rule #4 –

Null Points, or Zero Sum Points. (This rule does require Points)

You only get points when someone spends them. Points spent are then distributed to all present. So if someone buys an item for 5 points, and there are 15 people there, everyone gets 1/3rd of a point. At all times, the sum of points for all members is 0.

The main advantage here is that new members start at 0, which is right in the middle of the group, instead of at the very bottom. It becomes easier for a new member to get items faster, but may punish medium length members more than it should (they have been in the group long enough to spend points, but not long enough to get all they want), while old members will always be sitting on a large number of positive points.

This is one of the more popular rules for every game except for FF.

Lotting Rule #5 –

Points with set cost for items. (Oh look, it requires points)

All items have a pre-set point cost, whomever has the most points get the item if/when it falls. The cost is deducted from their total, and they cannot go too far into the negative.

This type of system can quickly lead to point escalation, where older members accumulate so many points that it is nearly impossible for a new member to catch up. If items do not fall frequently enough, it can quickly get to a situation where the old members get everything, and it takes new members a significant amount of time to get into a position to lot things.

Lotting Rule #6 –

Points with set cost for items, but allowing escalation. (Oh look, it requires points)

Like #5, but now if a member really wants something, they can put down double, triple, etc points to get the item. A new member can challenge an old member’s dominance by being willing to bid more for the item, but an old member can always outbid if they really want it.

Lotting Rule #7 –

Point bidding for every item. (Requires Points)

Members can bid as many points as they would like, highest bid gets item.

A variant on #6.

Lotting Rule #8 –

Choose which items you most want, and get a multiplyer, but when you get that item, you lose a percentage. (Requires Points)

This is one of my favorites personally, and it one of the more creative ones (also used for my Limbus shell). When you join, you pick 5 items from Proto-Omega or Ultima that you want, list them 1 through 5. You get a raw points of (6 – Ranking) x Number of Points. This number is then compared to others, person present with most points gets that item. When you get your item though, you lose (6 – Ranking) x 10% x Number of Points. So your #1 item will cost you 50% of your points, but you get a 5 x multiplyer on it.

Old members cannot dominate the lotting long, and sitting on your points doesn’t buy you anything, as the more you have, the more you lose when your item falls. It works well.

But it has some flaws. It would be difficult to apply this scenario to something like Sky drops, where there are tons of items for many jobs. This rule is also an administrative headache. Otherwise, I love it, and it works wonderfully for Limbus.

Lotting Rule #9 –

All items have a list. (No Points Required)

You create a waiting list for each item. When it falls, whomever is at the top of the list gets the item.

This encourages people to only show up when they want something, or are close to the top of the list. But it is very clear how many of each item you have to see before you will get it.

Lotting Rule #10 –

Memory Less. (No Points Required)

Ability to lot is based on last X number of runs with a logical cap. For example, your ability to lot is based on the last 5 runs, then your desire to obtain the item. Two people have the same order for items, but one has been to 5 and the other to 4 of the last 5. Person who has been to all 5 gets the item.

I don’t like this one, but its really because something doesn’t sit well. It would suck that an old member who has been to all but 1 run loses out to a new member who has only been to 5 runs for an item. Not sure if this actually would happen or not, but since it could, I don’t like it.

Lotting Rule #11 –

Reset Points to Zero on Obtaining an Item. (Points Required)

Your points will reset to 0 when you get an item you want, person with most points gets the item if/when it falls. Very straight forward, and it can work. Probably works best with friends who know each other well and do not want to screw each other out of items.

A variant on this is a point cap, where you get capped at 20, or 30, or whatever points, and lose them all when you get an item. I am not a fan of this system, so I don’t really know how it would work in practice.

Final Thoughts

There is no such thing as a perfect lotting system. A good lotting system allows the following

  • Allows old members who have not received a lot of drops to get them
  • Allows new members who have proven themselves to get items
  • Has a cost on items that takes longer than the current run to earn
  • Encourages participation
  • Works to counter point inflation
  • Gives people an idea how long they have to wait to see the item
  • Discourages sitting on a ton of points
  • Other things to consider

  • If your drop rates are low, you may need to raise the cost per item
  • Likewise, if drop rates are high, you may need to lower the cost per item, or many things will go free lot
  • Know your group, and modify the rules to fit the group, not the group to fit the rules
  • Changes to the points totals need to be auditable — if it is just a forum post, you need to be careful who can change it
  • Whenever a new activity is added, there is always a debate over whether a new set of points should be created or not. If yes, then people who have a lot of points can dominate lotting in the new activity, if no, then you add yet another set of points to remember and keep track of.

    It is a real balancing act to create a good set of lotting rules that everyone can be happy with.

    Anyone think differently? Many people have different systems that work well for them, but may work poorly for others.

    Points are always a sore topic, and are often the source of a lot of hard feelings.

    -pyra

    6 for 6 (Finally)

    A picture is worth a thousand words, or so.  At long last, Pyra is 6/6 on MNK AFv2.

    gear

    1890 HP without food even.  And just after Pyra hit two years old too (account was started early April 2006).

    6for6

    I’m actually surprised I got it, as the monk body has not wanted to drop for me for a long time.

    Anyways, this is my first full set of AFv2, even though Ata has been 4/5 on white mage AFv2 since May 2006 (when it was still an odd thing to see a white mage with a Cleric’s Body and Pants).

    It took three LSs to get this all.

    PheonixPinion (Boots)
    AmericanIdol (Hands)
    KillerInstinct (Pants, Cape, Head, Body)

    -pyra

    Sometimes You Just Hate Being Right

    If I may quote myself from Dec 17th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=98600#98600

    I also say again — what if the wiki was the one serving up the trojaned ads. People here would be pissed because they were the primary target. If the wiki infected 100,000 people, would everyone still be complaining about a 3rd party site? I can guarantee this thread would have a totally different tone.

    From Dec 14th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=97522#97522

    I’m wondering if the responses would be different if the posters on this board were the primary targets. While there are a good number of people who have a lot of experience, many (most?) of the people who post here don’t even have 1 lvl 75 job yet. The BG forums were crying for blood because the sites they visit were attacked.

    What if the wiki were the primary target and half the people who use it were infected? I’d bet that the posters here would be screaming for blood. According to the stats, that’s about 200,000 people who could have had their accounts stolen (which is btwn 25 and 40% of the entire player base). Its very easy to take the high-and-mighty stance when neither you nor anyone you know had their account stolen.

    From Dec 12th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=96895#96895

    You’ll find that people have very short memories, and while everyone is in paranoid mode right now, in a couple weeks the virus scanners will be turned off because it slows down the computer.

    Then get ready for round 2.

    I wish I wasn’t right.

    From Apr 1st 2008 (not April Fools Joke)

    http://forums.ffxiclopedia.org/viewtopic.php?t=10476

    Ganiman Says:

    This afternoon the FFXIclopedia forums were infected with a Real Player exploit (the same exploit other FFXI sites were infected with a few weeks ago). The exploit has been removed from the forums with the help of the FFXIclopedia admins and the Wikia admins.

    I’ll go back to my corner now and hide while my “Just in case” virus scan finishes.  It takes me around 3 hours to do a full scan, even though it runs every night at about 4am.  I’m starting to get tired of all of the virus scares.  There are many other things I’d rather do in my spare time than run every scan I’ve got just to be sure.

    Since the next attack vector will probably be out of date blog and forum software — everyone who hosts their own should do their best to keep everything up to date.  If you do not feel like you can handle updating your own software and plugins, please use one of the many free (or pay) hosts.  WordPress, Blogspot, LiveJournal, etc are all good, free, places to host your blog.  Or, DreamHost (a web host, and the one I use) has an option with WordPress to let them handle maintaining the files.

    -pyra

    Dynamiing

    My friend Bubbette is working on a self-funded relic lance for his Dragoon.  He is close to stage 4 now

    bubs_funds

    Only 2 more years until he’ll be ready for stage 5.  Or so.  Maybe he can fund it with fire clusters.

    Since we had a different puller than normal for this Jeuno run, and I know he reads this blog, I’m going to embarrass him by showing the final pull of the night.  At least it happened with only about 5 minutes left, although I’ve still got no clue how this link managed to happen.  And yes, this was my first run with my Homam Pants.

    no_more_pulling

    In the interest of not having too many short entries, here’s a fun game to play.  Its called Real or RMT.  Ebaydotcom, what is your guess?

    real_or_rmt

    -pyra

    Hurray Omega

    I know I had a post a couple days ago about this, but it deserved another.

    Since this was our first run since the patch, and some of our members have been missing for a couple weeks, we had a pre-Omega /dance off.

    em_dance1

    em_dance2

    I love these guys.

    And the drops were decent (well, amazing for me, but overall decent).

    omega_drops

    Now we just need body to start falling.  And less head.

    I didn’t know this before, but you get a Cut Scene (:surprised:!  I know, a Cut Scene in FFXI) when you turn in your Omega piece.

    getting_homam_pants

    First time I’ve seen it, which is neat, because I wasn’t expecting it.

    Rawr

    -pyra