Category Archives: Administrative

Happy 9th Anniversary to This Blog

And Happy almost 2nd Anniversary to my last post. Anyone playing any fun new/old games?

Still Alive, But Working on Other Things

I’m still here. I still check my comments and the blog that I loved writing for so long. It is sad that there isn’t much here in the past few months.

I have, however, started a new blog. But it isn’t for a video game character, it is for me. One of the things I loved for so long was photography. And I have years worth of images that have not been sorted, mostly due to spending too much time playing video games.

So I’m restarting my photo blog. And finally using this domain for what I bought it for, displaying my photos.

Please check out the SDO Photo Blog. “Sphericality” was a name I came up with in college… while drunk I think. I found it somewhat creative, but have never been fully comfortable with the name. It is based on “Sphere of Influence”, of which the domain was taken. I call it “Photography in Plain English”, which was somewhat inspired by something a friend of mine said at work recently. “I like reading your blurbs about how you made the image”.

Maybe I’ll update it regularly this time.

If photography isn’t your thing, well, I can respect that. I thank you for reading my ramblings, looking at my screenshots, and listening to my thoughts over the past few years.

All the best-
-pyra

Ahh The Great Quest For Content

I’m just trying to relax for the 4th. But I’m also working on the backend of this site.

I’ve upgraded some plugins and added some new ones (as well as updated the theme to the latest version — and fixed the issue w/ the images where it would create a scroll bar, if it is NOT fixed, please shift + refresh the page to clear out any cached .css files). I’m also running google analytics on both the blog and gallery. Should give me some more insight. And, I’m really curious about it anyways.

I’ve also uploaded some pics from my trip to Budapest last summer. There will be more like this in the future. Enjoy. This is generated as a slideshow. Clicking on the right half of the image will move to the next, clicking on the left half will move to the previous image. Clicking on close or outside of the image will close the slideshow. There is also a link at the top which links to the Gallery.

{wp-gallery-remote: gallery=0; rootalbum=45; showalbumtitle=true; showsubalbums=true; showimagesheader=true;}

Trying Something New (Galleries)

{wp-gallery-remote: gallery=0; rootalbum=17; showalbumtitle=true; showsubalbums=true; showimagesheader=true;}

If everything worked right, these pics will show up. I’m still finalizing the gallery configs and defaults to make everything look as good as I can.

In the future, I’m going to use this gallery for various RL pictures and other in-game albums that don’t need their own post.

In the meantime, please enjoy my Blue Angels Pictures (complete w/ a CSS/JS image viewer).

Cheers!

-pyra

Blizzard’s Idea of Account Security

And it blows away SE’s.

See here: http://us.blizzard.com/support/article.xml?articleId=24660&rhtml=true

It is a small token you carry with a number that changes every 60 seconds. It has a code which is required to log-on.

Since the number is not predictable, and it changes every 60 seconds, a keylogger is useless (unless the data is transmitted, then used very quickly). Even if you get key logged, the number is not valid long enough to be useful. And this too can be prevented by simply not allowing a number to be used twice (common with the RSA keychain device).

For a 1-time fee to ensure your account is safe and cannot be hijacked, I say its a fantastic idea. SE should take note and then implement something like this. I would pay the $6.50 in a second for one.

edit: I read this wrong (Lurn 2 reed) — the number doesn’t change every 60 seconds, it just generates a new number when you press a button on the device. And each number is only good once (very good!). Still, unless the next number becomes predictable, it adds a new layer of security. On the surface, this looks more like the keychains that unlock your car. Every time you hit a button on your keychain, it sends a command with a unique encryption key which is never used again. The car has already figured out what the next 50-100 keys will be, and expects one of them. The reason it guesses more is because people will press the button looking for the car or a button gets pressed in your pocket. The car only needs to see one of the 50-100 (maybe more now) to keep the keychain authenticated.

For those who don’t know, there are 3 forms of identification. The more you have, the more secure (in theory) something is. They are, something you know (a password), something you have (a token like this), and something you are (fingerprint/iris scanner). The theory is, that even if you have your password stolen, it is useless without the token. And if you just lose the token, the account is useless without the password too.

"Bug" in WordPress 2.5 / 2.5.1

Just want to pass on some information.  It appears as though with WP2.5, a field called guid is being set differently than before.

In 2.4 and earlier, the content of this field would be the same as the perma-link field.

While not major, some feed readers are using the guid tag instead of the link tag to grab the perma-link to the post.

What this means — if you see a request to my.blog.com/path/?p=123 instead of my.blog.com/path/perma/link/structure/post-slug , its affecting you.

This is the intended behaviour of WordPress 2.5+, however, it is different behaviour than previous versions.  There is no way to correct this problem from within the WordPress interface.  The only way to change the format back is via a database edit (look for your post, then column, guid, and set it to the full link).

What is more annoying is that this only happens when you use the WordPress editor.  When you use an external editor (like in my case, Windows Live Writer), it gets set the same as it would have in 2.4.  It also means I can’t make short little posts from work anymore because I only have the WP editor available there.

100th Post

This is the 100th Post for my blog.  Well, technically it is the 102nd, but one entry was deleted, and one is the ‘Welcome to WP’ post, so I believe it is the 100th Post for everything that matters.

It is a happy time, as this comes a bit over a year after it was started.

One thing I do find amusing is that, even after 3 and a half years, I still find this game fun.  Maybe more amazingly, I still want to keep playing.

I find the timing somewhat odd that this comes the same week that SE decided that you have no rights over your character, and instead of actually working to — you know, fix the problem — they decided to make a cheap, administrative change, to screw those who had their accounts stolen in the past, and who will have their accounts stolen in the future.

Anyways, I’ve been finding myself playing a little less than normal.  I log on to do Limbus and Dynamis, but otherwise I’m not on much anymore.  I find it relaxing to just take a break, even though I’m going to lose my Campaign rank it appears.

-pyra

My Thoughts on Fair Lotting Rules

I’ve been somewhat not following the recent drama over lotting rules with my former shell. It is a bit amusing to watch, but not be a part of.

So I thought I’d post some thoughts on some of the different lotting rules I’ve seen and give some pros and cons of each (assuming there are any). I’ve been doing end-game for a while and have seen some really bazaar rules.

Lotting Rule #1 –

Leaders dictate who gets what drops. (This rule requires no Points)

Do I really need to say what is wrong here? If you are a friend of the leader, or the leader yourself, this can work out very well for you at the expense of the general membership.

However, having a leader be able to over-ride lotting rules is not always bad. Giving Byakko’s Haidate or the Kote to a newer Ninja who tanks everything for the shell, over a Black Mage who’s 4th job is monk is not always bad.

Normally though, this lotting rules give most items to the leader and his/her friends, leaving the rest of the people to fight over the scraps. It may work in older shells where everyone knows each other well, or to complete a salvage set instead of having 3 people with 1 part each.

Lotting Rule #2 –

Everyone chooses a single item to lot before entry. (This rule requires no Points)

If greed were not an issue, this might work. But, it severely punishes those who lot poorly. I’ve seen 2 members lot the same jobs (both joined at the same time), one had 3 complete sets of AF, the other had a total of 5 pieces.

Lotting Rule #3 –

Job Priority. (This rule requires no Points)

Job A gets Item 1 first, then job B, etc. This works only for very new groups as some items are needed to get started. After that, this should be thrown away, otherwise, you just have people leveling a certain job in order to get an item (BAD!).

Lotting Rule #4 –

Null Points, or Zero Sum Points. (This rule does require Points)

You only get points when someone spends them. Points spent are then distributed to all present. So if someone buys an item for 5 points, and there are 15 people there, everyone gets 1/3rd of a point. At all times, the sum of points for all members is 0.

The main advantage here is that new members start at 0, which is right in the middle of the group, instead of at the very bottom. It becomes easier for a new member to get items faster, but may punish medium length members more than it should (they have been in the group long enough to spend points, but not long enough to get all they want), while old members will always be sitting on a large number of positive points.

This is one of the more popular rules for every game except for FF.

Lotting Rule #5 –

Points with set cost for items. (Oh look, it requires points)

All items have a pre-set point cost, whomever has the most points get the item if/when it falls. The cost is deducted from their total, and they cannot go too far into the negative.

This type of system can quickly lead to point escalation, where older members accumulate so many points that it is nearly impossible for a new member to catch up. If items do not fall frequently enough, it can quickly get to a situation where the old members get everything, and it takes new members a significant amount of time to get into a position to lot things.

Lotting Rule #6 –

Points with set cost for items, but allowing escalation. (Oh look, it requires points)

Like #5, but now if a member really wants something, they can put down double, triple, etc points to get the item. A new member can challenge an old member’s dominance by being willing to bid more for the item, but an old member can always outbid if they really want it.

Lotting Rule #7 –

Point bidding for every item. (Requires Points)

Members can bid as many points as they would like, highest bid gets item.

A variant on #6.

Lotting Rule #8 –

Choose which items you most want, and get a multiplyer, but when you get that item, you lose a percentage. (Requires Points)

This is one of my favorites personally, and it one of the more creative ones (also used for my Limbus shell). When you join, you pick 5 items from Proto-Omega or Ultima that you want, list them 1 through 5. You get a raw points of (6 – Ranking) x Number of Points. This number is then compared to others, person present with most points gets that item. When you get your item though, you lose (6 – Ranking) x 10% x Number of Points. So your #1 item will cost you 50% of your points, but you get a 5 x multiplyer on it.

Old members cannot dominate the lotting long, and sitting on your points doesn’t buy you anything, as the more you have, the more you lose when your item falls. It works well.

But it has some flaws. It would be difficult to apply this scenario to something like Sky drops, where there are tons of items for many jobs. This rule is also an administrative headache. Otherwise, I love it, and it works wonderfully for Limbus.

Lotting Rule #9 –

All items have a list. (No Points Required)

You create a waiting list for each item. When it falls, whomever is at the top of the list gets the item.

This encourages people to only show up when they want something, or are close to the top of the list. But it is very clear how many of each item you have to see before you will get it.

Lotting Rule #10 –

Memory Less. (No Points Required)

Ability to lot is based on last X number of runs with a logical cap. For example, your ability to lot is based on the last 5 runs, then your desire to obtain the item. Two people have the same order for items, but one has been to 5 and the other to 4 of the last 5. Person who has been to all 5 gets the item.

I don’t like this one, but its really because something doesn’t sit well. It would suck that an old member who has been to all but 1 run loses out to a new member who has only been to 5 runs for an item. Not sure if this actually would happen or not, but since it could, I don’t like it.

Lotting Rule #11 –

Reset Points to Zero on Obtaining an Item. (Points Required)

Your points will reset to 0 when you get an item you want, person with most points gets the item if/when it falls. Very straight forward, and it can work. Probably works best with friends who know each other well and do not want to screw each other out of items.

A variant on this is a point cap, where you get capped at 20, or 30, or whatever points, and lose them all when you get an item. I am not a fan of this system, so I don’t really know how it would work in practice.

Final Thoughts

There is no such thing as a perfect lotting system. A good lotting system allows the following

  • Allows old members who have not received a lot of drops to get them
  • Allows new members who have proven themselves to get items
  • Has a cost on items that takes longer than the current run to earn
  • Encourages participation
  • Works to counter point inflation
  • Gives people an idea how long they have to wait to see the item
  • Discourages sitting on a ton of points
  • Other things to consider

  • If your drop rates are low, you may need to raise the cost per item
  • Likewise, if drop rates are high, you may need to lower the cost per item, or many things will go free lot
  • Know your group, and modify the rules to fit the group, not the group to fit the rules
  • Changes to the points totals need to be auditable — if it is just a forum post, you need to be careful who can change it
  • Whenever a new activity is added, there is always a debate over whether a new set of points should be created or not. If yes, then people who have a lot of points can dominate lotting in the new activity, if no, then you add yet another set of points to remember and keep track of.

    It is a real balancing act to create a good set of lotting rules that everyone can be happy with.

    Anyone think differently? Many people have different systems that work well for them, but may work poorly for others.

    Points are always a sore topic, and are often the source of a lot of hard feelings.

    -pyra

    Sometimes You Just Hate Being Right

    If I may quote myself from Dec 17th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=98600#98600

    I also say again — what if the wiki was the one serving up the trojaned ads. People here would be pissed because they were the primary target. If the wiki infected 100,000 people, would everyone still be complaining about a 3rd party site? I can guarantee this thread would have a totally different tone.

    From Dec 14th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=97522#97522

    I’m wondering if the responses would be different if the posters on this board were the primary targets. While there are a good number of people who have a lot of experience, many (most?) of the people who post here don’t even have 1 lvl 75 job yet. The BG forums were crying for blood because the sites they visit were attacked.

    What if the wiki were the primary target and half the people who use it were infected? I’d bet that the posters here would be screaming for blood. According to the stats, that’s about 200,000 people who could have had their accounts stolen (which is btwn 25 and 40% of the entire player base). Its very easy to take the high-and-mighty stance when neither you nor anyone you know had their account stolen.

    From Dec 12th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=96895#96895

    You’ll find that people have very short memories, and while everyone is in paranoid mode right now, in a couple weeks the virus scanners will be turned off because it slows down the computer.

    Then get ready for round 2.

    I wish I wasn’t right.

    From Apr 1st 2008 (not April Fools Joke)

    http://forums.ffxiclopedia.org/viewtopic.php?t=10476

    Ganiman Says:

    This afternoon the FFXIclopedia forums were infected with a Real Player exploit (the same exploit other FFXI sites were infected with a few weeks ago). The exploit has been removed from the forums with the help of the FFXIclopedia admins and the Wikia admins.

    I’ll go back to my corner now and hide while my “Just in case” virus scan finishes.  It takes me around 3 hours to do a full scan, even though it runs every night at about 4am.  I’m starting to get tired of all of the virus scares.  There are many other things I’d rather do in my spare time than run every scan I’ve got just to be sure.

    Since the next attack vector will probably be out of date blog and forum software — everyone who hosts their own should do their best to keep everything up to date.  If you do not feel like you can handle updating your own software and plugins, please use one of the many free (or pay) hosts.  WordPress, Blogspot, LiveJournal, etc are all good, free, places to host your blog.  Or, DreamHost (a web host, and the one I use) has an option with WordPress to let them handle maintaining the files.

    -pyra

    Problems with PPP and IE6

    I discovered at work today that the theme I’m using does not render properly in IE6.  This has to do with a couple images being too wide and IE6 being too dumb.

    The fix:  use IE7 or FireFox (which you should be using anyway, unless your work, like mine, is still stuck in 2002), and I’ll try to remember to crop my images to less than 500 px wide (of which all but about 2 are already).

    And yes, I have been updating every 6 hours.  I know its every 6 hours because I’ve scheduled them at every 6 hours until I clear the backlog out a bit.

    It won’t last much longer.  I haven’t even been playing much recently.