Monthly Archives: April 2008

Amazing Finds When You Aren’t Looking

I was trying to hunt down an old picture for someone, but instead ran across these and wanted to share.

One of my favorites was this one.  During the CoP Oruyu fight, my LS at the time did the 5 BLM + other person method.  I went as Thief for initial aggro, then just sat down under the dragon.

oreo

And an Oreo of a different sort.

other_oreo

Just as dead as I remember him.  This picture pre-dates his time in AI by about 6-8 months.  The galka Red Mage is Daddobyte.

Speaking of random Dynamis Pictures.  This one was taken shortly after I beat Monk Maat.  It looks like the LS is gathering for a Windy run.

chance_encounter

That elf white mage looks so familiar though.

On the topic of my Monk Maat fight, it took me two tries to get the win.  My first test was farmed with the assistance of Pestilence, who I’m sure needs no introduction.

We decided to fight our way through the Yagudo High Priests to the top of that area they spawn in, above the ??? for the 60-Cap quest.

castle_o

pesty

Ahh Pesty, you are one of a kind.

Proof that the Ro’Maeve Water drop doesn’t suck all the time (just most of the time).

yay_sky

And proof that SE needs proofreaders, not just babelfish.

um...yeah

Orly?

And finally, my ancient gear.

old_gear

I remember wearing that too.  And it all sucked.

-pyra

My Thoughts on Fair Lotting Rules

I’ve been somewhat not following the recent drama over lotting rules with my former shell. It is a bit amusing to watch, but not be a part of.

So I thought I’d post some thoughts on some of the different lotting rules I’ve seen and give some pros and cons of each (assuming there are any). I’ve been doing end-game for a while and have seen some really bazaar rules.

Lotting Rule #1 –

Leaders dictate who gets what drops. (This rule requires no Points)

Do I really need to say what is wrong here? If you are a friend of the leader, or the leader yourself, this can work out very well for you at the expense of the general membership.

However, having a leader be able to over-ride lotting rules is not always bad. Giving Byakko’s Haidate or the Kote to a newer Ninja who tanks everything for the shell, over a Black Mage who’s 4th job is monk is not always bad.

Normally though, this lotting rules give most items to the leader and his/her friends, leaving the rest of the people to fight over the scraps. It may work in older shells where everyone knows each other well, or to complete a salvage set instead of having 3 people with 1 part each.

Lotting Rule #2 –

Everyone chooses a single item to lot before entry. (This rule requires no Points)

If greed were not an issue, this might work. But, it severely punishes those who lot poorly. I’ve seen 2 members lot the same jobs (both joined at the same time), one had 3 complete sets of AF, the other had a total of 5 pieces.

Lotting Rule #3 –

Job Priority. (This rule requires no Points)

Job A gets Item 1 first, then job B, etc. This works only for very new groups as some items are needed to get started. After that, this should be thrown away, otherwise, you just have people leveling a certain job in order to get an item (BAD!).

Lotting Rule #4 –

Null Points, or Zero Sum Points. (This rule does require Points)

You only get points when someone spends them. Points spent are then distributed to all present. So if someone buys an item for 5 points, and there are 15 people there, everyone gets 1/3rd of a point. At all times, the sum of points for all members is 0.

The main advantage here is that new members start at 0, which is right in the middle of the group, instead of at the very bottom. It becomes easier for a new member to get items faster, but may punish medium length members more than it should (they have been in the group long enough to spend points, but not long enough to get all they want), while old members will always be sitting on a large number of positive points.

This is one of the more popular rules for every game except for FF.

Lotting Rule #5 –

Points with set cost for items. (Oh look, it requires points)

All items have a pre-set point cost, whomever has the most points get the item if/when it falls. The cost is deducted from their total, and they cannot go too far into the negative.

This type of system can quickly lead to point escalation, where older members accumulate so many points that it is nearly impossible for a new member to catch up. If items do not fall frequently enough, it can quickly get to a situation where the old members get everything, and it takes new members a significant amount of time to get into a position to lot things.

Lotting Rule #6 –

Points with set cost for items, but allowing escalation. (Oh look, it requires points)

Like #5, but now if a member really wants something, they can put down double, triple, etc points to get the item. A new member can challenge an old member’s dominance by being willing to bid more for the item, but an old member can always outbid if they really want it.

Lotting Rule #7 –

Point bidding for every item. (Requires Points)

Members can bid as many points as they would like, highest bid gets item.

A variant on #6.

Lotting Rule #8 –

Choose which items you most want, and get a multiplyer, but when you get that item, you lose a percentage. (Requires Points)

This is one of my favorites personally, and it one of the more creative ones (also used for my Limbus shell). When you join, you pick 5 items from Proto-Omega or Ultima that you want, list them 1 through 5. You get a raw points of (6 – Ranking) x Number of Points. This number is then compared to others, person present with most points gets that item. When you get your item though, you lose (6 – Ranking) x 10% x Number of Points. So your #1 item will cost you 50% of your points, but you get a 5 x multiplyer on it.

Old members cannot dominate the lotting long, and sitting on your points doesn’t buy you anything, as the more you have, the more you lose when your item falls. It works well.

But it has some flaws. It would be difficult to apply this scenario to something like Sky drops, where there are tons of items for many jobs. This rule is also an administrative headache. Otherwise, I love it, and it works wonderfully for Limbus.

Lotting Rule #9 –

All items have a list. (No Points Required)

You create a waiting list for each item. When it falls, whomever is at the top of the list gets the item.

This encourages people to only show up when they want something, or are close to the top of the list. But it is very clear how many of each item you have to see before you will get it.

Lotting Rule #10 –

Memory Less. (No Points Required)

Ability to lot is based on last X number of runs with a logical cap. For example, your ability to lot is based on the last 5 runs, then your desire to obtain the item. Two people have the same order for items, but one has been to 5 and the other to 4 of the last 5. Person who has been to all 5 gets the item.

I don’t like this one, but its really because something doesn’t sit well. It would suck that an old member who has been to all but 1 run loses out to a new member who has only been to 5 runs for an item. Not sure if this actually would happen or not, but since it could, I don’t like it.

Lotting Rule #11 –

Reset Points to Zero on Obtaining an Item. (Points Required)

Your points will reset to 0 when you get an item you want, person with most points gets the item if/when it falls. Very straight forward, and it can work. Probably works best with friends who know each other well and do not want to screw each other out of items.

A variant on this is a point cap, where you get capped at 20, or 30, or whatever points, and lose them all when you get an item. I am not a fan of this system, so I don’t really know how it would work in practice.

Final Thoughts

There is no such thing as a perfect lotting system. A good lotting system allows the following

  • Allows old members who have not received a lot of drops to get them
  • Allows new members who have proven themselves to get items
  • Has a cost on items that takes longer than the current run to earn
  • Encourages participation
  • Works to counter point inflation
  • Gives people an idea how long they have to wait to see the item
  • Discourages sitting on a ton of points
  • Other things to consider

  • If your drop rates are low, you may need to raise the cost per item
  • Likewise, if drop rates are high, you may need to lower the cost per item, or many things will go free lot
  • Know your group, and modify the rules to fit the group, not the group to fit the rules
  • Changes to the points totals need to be auditable — if it is just a forum post, you need to be careful who can change it
  • Whenever a new activity is added, there is always a debate over whether a new set of points should be created or not. If yes, then people who have a lot of points can dominate lotting in the new activity, if no, then you add yet another set of points to remember and keep track of.

    It is a real balancing act to create a good set of lotting rules that everyone can be happy with.

    Anyone think differently? Many people have different systems that work well for them, but may work poorly for others.

    Points are always a sore topic, and are often the source of a lot of hard feelings.

    -pyra

    6 for 6 (Finally)

    A picture is worth a thousand words, or so.  At long last, Pyra is 6/6 on MNK AFv2.

    gear

    1890 HP without food even.  And just after Pyra hit two years old too (account was started early April 2006).

    6for6

    I’m actually surprised I got it, as the monk body has not wanted to drop for me for a long time.

    Anyways, this is my first full set of AFv2, even though Ata has been 4/5 on white mage AFv2 since May 2006 (when it was still an odd thing to see a white mage with a Cleric’s Body and Pants).

    It took three LSs to get this all.

    PheonixPinion (Boots)
    AmericanIdol (Hands)
    KillerInstinct (Pants, Cape, Head, Body)

    -pyra

    The National Cherry Blossom Festival

    Subtitle — or why I was late to Limbus
    Sub-subtitle — and how I learned what “Sakura” meant

    Yesterday (April 5th), I took a trip down to DC for the National Cherry Blossom Festival.

    And of course, I took my camera.

    Washington Monument with Cherry Blossoms:

    wash_monument1

    wash_monument2

    This one is so bazaar, I just love it

    wash_monument3

    The branch is just suspended there, coming from no where.

    It was such a big deal, that Tommy Jefferson decided to show up.

    tommy_j

    Actual size too.  He really was 25 ft tall.

    Here is Tommy’s House with some of the Blossoms.

    jeff_monument1

    jeff_monument2

    Some of the trees are fairly old, with a handful of originals from about 100 years ago.

    The older ones have branches that reach out over the path.  This one is from behind.

    flower_from_behind

    Also, some of the older ones have small buds coming directly out of the larger branches.

    flower_small1

    flower_small2

    And finally, my show off picture for today.

    flower_closeup

    -pyra

    Sometimes You Just Hate Being Right

    If I may quote myself from Dec 17th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=98600#98600

    I also say again — what if the wiki was the one serving up the trojaned ads. People here would be pissed because they were the primary target. If the wiki infected 100,000 people, would everyone still be complaining about a 3rd party site? I can guarantee this thread would have a totally different tone.

    From Dec 14th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=97522#97522

    I’m wondering if the responses would be different if the posters on this board were the primary targets. While there are a good number of people who have a lot of experience, many (most?) of the people who post here don’t even have 1 lvl 75 job yet. The BG forums were crying for blood because the sites they visit were attacked.

    What if the wiki were the primary target and half the people who use it were infected? I’d bet that the posters here would be screaming for blood. According to the stats, that’s about 200,000 people who could have had their accounts stolen (which is btwn 25 and 40% of the entire player base). Its very easy to take the high-and-mighty stance when neither you nor anyone you know had their account stolen.

    From Dec 12th 2007

    http://forums.ffxiclopedia.org/viewtopic.php?p=96895#96895

    You’ll find that people have very short memories, and while everyone is in paranoid mode right now, in a couple weeks the virus scanners will be turned off because it slows down the computer.

    Then get ready for round 2.

    I wish I wasn’t right.

    From Apr 1st 2008 (not April Fools Joke)

    http://forums.ffxiclopedia.org/viewtopic.php?t=10476

    Ganiman Says:

    This afternoon the FFXIclopedia forums were infected with a Real Player exploit (the same exploit other FFXI sites were infected with a few weeks ago). The exploit has been removed from the forums with the help of the FFXIclopedia admins and the Wikia admins.

    I’ll go back to my corner now and hide while my “Just in case” virus scan finishes.  It takes me around 3 hours to do a full scan, even though it runs every night at about 4am.  I’m starting to get tired of all of the virus scares.  There are many other things I’d rather do in my spare time than run every scan I’ve got just to be sure.

    Since the next attack vector will probably be out of date blog and forum software — everyone who hosts their own should do their best to keep everything up to date.  If you do not feel like you can handle updating your own software and plugins, please use one of the many free (or pay) hosts.  WordPress, Blogspot, LiveJournal, etc are all good, free, places to host your blog.  Or, DreamHost (a web host, and the one I use) has an option with WordPress to let them handle maintaining the files.

    -pyra

    About My Avatar

    For the past year and a half or so, everywhere I post, I use the same avatar.

    avatar100x100

    So here’s why.

    A long, long time ago — October 2006 to be exact — a friend hooked me up with a CoP static.  We started with 6-4 Airship and went to the end.  It was quite possibly the most fun I’ve ever had in this game.  The group was fun, the Cut Scenes, amazing.  We really bonded as a group for those few days.

    8-3_pots_death

    It was four members of the Linkshell “Mercury” on Diabolos, and me, mostly a member of a small social called “UniversityFFXI“, and partially a member of the shell “PheonixPinion”.  In the interest of not bringing up old drama, I had to leave PP due to completing CoP, and that’s all I’ll say about it.

    8-3_tower

    It was a very fun group, and it helped that they had a lot of experience working together — and a KC DRK friend for the Tenzen fight :).

    8-3_elevator

    Anyways, as a part of the CoP 8-3 Mission, you have to get the “Brand of Dawn” and “Brand of Twilight” key items.  These are on the second floor of The Garden of Ru’Hmet.

    This is the start of the CS.

    8-3_gate

    And here is the full screen from which my avatar was cropped.

    8-3_gate_full

    If they never get another mention, here they are.  These people were at one point, my friends.  I do miss them.

    Hemorabe — Now a Mandau Thief.  Member of MercuryX, Phoenix server.
    Silvez — Now a D Ring/Aegis/M Body Paladin.  Member of MercuryX, Phoenix server.
    Fleance — Now a member of Apocalypse, Diabolos server.
    Jessi — who I have not seen in a long time.

    I talked to Fleance a couple months ago.  He’s in Apocalypse and doing well.  Have not heard much from the others, but I only really talked to Hemo regularly of the other 3.

    We were all in agreement though — we were all both happy, and sad, to be done with CoP.  It was a fun experience, something I haven’t experienced since.

    To remember this event, and the good time we had, I use the symbol for the Brand of Dawn as my avatar.

    And that is the story.

    -pyra

    Dynamiing

    My friend Bubbette is working on a self-funded relic lance for his Dragoon.  He is close to stage 4 now

    bubs_funds

    Only 2 more years until he’ll be ready for stage 5.  Or so.  Maybe he can fund it with fire clusters.

    Since we had a different puller than normal for this Jeuno run, and I know he reads this blog, I’m going to embarrass him by showing the final pull of the night.  At least it happened with only about 5 minutes left, although I’ve still got no clue how this link managed to happen.  And yes, this was my first run with my Homam Pants.

    no_more_pulling

    In the interest of not having too many short entries, here’s a fun game to play.  Its called Real or RMT.  Ebaydotcom, what is your guess?

    real_or_rmt

    -pyra

    Hurray Omega

    I know I had a post a couple days ago about this, but it deserved another.

    Since this was our first run since the patch, and some of our members have been missing for a couple weeks, we had a pre-Omega /dance off.

    em_dance1

    em_dance2

    I love these guys.

    And the drops were decent (well, amazing for me, but overall decent).

    omega_drops

    Now we just need body to start falling.  And less head.

    I didn’t know this before, but you get a Cut Scene (:surprised:!  I know, a Cut Scene in FFXI) when you turn in your Omega piece.

    getting_homam_pants

    First time I’ve seen it, which is neat, because I wasn’t expecting it.

    Rawr

    -pyra

    Problems with PPP and IE6

    I discovered at work today that the theme I’m using does not render properly in IE6.  This has to do with a couple images being too wide and IE6 being too dumb.

    The fix:  use IE7 or FireFox (which you should be using anyway, unless your work, like mine, is still stuck in 2002), and I’ll try to remember to crop my images to less than 500 px wide (of which all but about 2 are already).

    And yes, I have been updating every 6 hours.  I know its every 6 hours because I’ve scheduled them at every 6 hours until I clear the backlog out a bit.

    It won’t last much longer.  I haven’t even been playing much recently.

    Misc Pics from the [S] Areas

    Found this while exploring Eldieme [S].  Its neat looking at least.

    eldieme_box

    This is the telepad for Recal-Merph.  It looks like a place where a telepad belongs, raised up above the ground, and with no monsters nearby, unlike Jugner which has a high chance of being jumped before the zone loads, and Pashow, where the location looks quite forced.

    merph_telepad

    Inside of the Nest, there is this sign.

    cant_read_the_sign

    I know this is a worldwide game and all, but that really looks like Kanji with a reduced dpi to make it unreadable.  There are similar signs in Garliage.

    If you have not done so yet, there is a mini quest involving a Lycopodium.  There are 3 of them, one in Garliage, one in North Gustaberg, and one in the Downs.  If you talk to them in the past, you can trade a flower to the spot in the present, and it will teleport you around the barrier.

    I haven’t traded a flower yet, but I did get all 3 triggered, just in case.

    lycopodium

    Final pic for this entry.  I got myself promoted.  It was about a week ago, but I have not been playing too much lately.

    emblem2

    -pyra