{"id":71,"date":"2007-12-28T00:58:58","date_gmt":"2007-12-28T05:58:58","guid":{"rendered":"http:\/\/blogs.sphericality.org\/pyra\/2007\/12\/28\/adding-a-bit-of-realism-to-ffxi\/"},"modified":"2007-12-28T00:58:58","modified_gmt":"2007-12-28T05:58:58","slug":"adding-a-bit-of-realism-to-ffxi","status":"publish","type":"post","link":"https:\/\/blogs.sphericality.org\/pyra\/2007\/12\/28\/adding-a-bit-of-realism-to-ffxi\/","title":{"rendered":"Adding a bit of Realism to FFXI"},"content":{"rendered":"<p>Most people probably have not noticed, but in FFXI, everything, both near to the viewer and far, is in perfect focus.<\/p>\n<p>This isn&#8217;t how the real world is, but since the game can&#8217;t re-focus based on where the viewer is looking, it works.<\/p>\n<p>So, I&#8217;ve added a little bit of this realism to a screenshot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"363\" alt=\"blur\" src=\"http:\/\/blogs.sphericality.org\/pyra\/wp-content\/uploads\/2007\/12\/blur.png\" width=\"650\" \/> <\/p>\n<p>This was done in about 5 minutes using a simple blur tool in photoshop, but it makes the scene a bit closer to reality.<\/p>\n<p>Here are two more examples.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"300\" alt=\"blur2\" src=\"http:\/\/blogs.sphericality.org\/pyra\/wp-content\/uploads\/2007\/12\/blur2.png\" width=\"650\" \/> <\/p>\n<p><img loading=\"lazy\" decoding=\"async\" height=\"445\" alt=\"blur3\" src=\"http:\/\/blogs.sphericality.org\/pyra\/wp-content\/uploads\/2007\/12\/blur3.png\" width=\"650\" \/> <\/p>\n<p>This was first brought to my attention a year or so ago by the cross-server &#8216;hero&#8217; Lordwafik, and I&#8217;ve always wanted to try it myself.<\/p>\n<p>It was kind of fun, and a lot easier than expected.<\/p>\n<p>-pyra<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most people probably have not noticed, but in FFXI, everything, both near to the viewer and far, is in perfect focus. This isn&#8217;t how the real world is, but since the game can&#8217;t re-focus based on where the viewer is &hellip; <a href=\"https:\/\/blogs.sphericality.org\/pyra\/2007\/12\/28\/adding-a-bit-of-realism-to-ffxi\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,19,20],"tags":[],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-ffxi","category-random-thoughts","category-real-life"],"_links":{"self":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":0,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}