{"id":599,"date":"2009-08-20T22:59:45","date_gmt":"2009-08-21T02:59:45","guid":{"rendered":"http:\/\/blogs.sphericality.org\/pyra\/?p=599"},"modified":"2009-08-20T23:35:02","modified_gmt":"2009-08-21T03:35:02","slug":"improving-your-screen-shots-part-1","status":"publish","type":"post","link":"https:\/\/blogs.sphericality.org\/pyra\/2009\/08\/20\/improving-your-screen-shots-part-1\/","title":{"rendered":"Improving Your Screen Shots (part 1)"},"content":{"rendered":"<p>Hello class, today we will talk about how to take better screenshots for posting on your blog.<\/p>\n<p>Now, I come at this as a photographer, so in theory, I know a little bit about taking pictures.<\/p>\n<p>The first thing to understand is this \u00e2\u20ac\u201c different file types are designed for different things.<\/p>\n<p>It is true, not all image types are intended, or best, for all types of images.<\/p>\n<p>For starters, the .GIF is terrible for photos.&#160; It is.&#160; Thankfully, no one really uses them for photos anymore.&#160; What they are good for is line-art, comics, and yes, screenshots from video games.&#160; .GIF usually has really good results for game screenshots.<\/p>\n<p>JPG is good for only photos.&#160; That is what is was created for.&#160; It sucks for in-game pictures.&#160; Stop using it already.<\/p>\n<p>BMP is an uncompressed format.&#160; It takes a lossless image (depending on bit depth), but uses a lot of disk space.&#160; It also cannot be displayed natively in a web browser.<\/p>\n<p>PNG is a compromise format.&#160; It handles both photos and line-art, but uses more space than either.&#160; A photo saved in jpeg will be smaller than a photo saved to PNG, but will have the same image quality.&#160; If you want proof, go see this link <a title=\"http:\/\/forums.ffxiclopedia.org\/viewtopic.php?f=1&amp;t=20490&amp;start=15#p260848\" href=\"http:\/\/forums.ffxiclopedia.org\/viewtopic.php?f=1&amp;t=20490&amp;start=15#p260848\">http:\/\/forums.ffxiclopedia.org\/viewtopic.php?f=1&amp;t=20490&amp;start=15#p260848<\/a> .&#160; I posted a photo I made saved with different settings in photoshop as a jpeg as well as a png (the reason I am not reposting them here will be mentioned later).&#160; The PNG is more than double the size of the JPG, but equally represents the image I was trying to recreate.<\/p>\n<p>However, for in-game screenshots, PNG is the easiest to work with.&#160; Since most blogs and forums do not get significant enough traffic, it will provide the best results.&#160; In other words, stop using JPG for screenshots.<\/p>\n<p>That\u00e2\u20ac\u2122s the first lesson.<\/p>\n<p>The second is very simple \u00e2\u20ac\u201c stop showing all of your Windower data on your images.&#160; That\u00e2\u20ac\u2122s great, you can see all of the tp of your alliance and about how long until your buffs wear.&#160; Joy.&#160; IF you haven\u00e2\u20ac\u2122t already, change this line in your init.txt<\/p>\n<p>bind sysrq screenshot [file type]<\/p>\n<p>to<\/p>\n<p>bind sysrq screenshot png hide<\/p>\n<p>Yeah, I\u00e2\u20ac\u2122m saying to use PNG.&#160; Do it.<\/p>\n<p>The third lesson is a bit more subtle.&#160; Resize your image.<\/p>\n<p>That\u00e2\u20ac\u2122s wonderful, you play at 1900&#215;1200.&#160; I do too.&#160; If you post an image, I don\u00e2\u20ac\u2122t need something huge.<\/p>\n<p>If you pay attention, I generally resize everything to 500px wide max.&#160; It fits this theme well.&#160; Other themes may be more forgiving.&#160; My old theme would look good with a 600px wide image.&#160; Learn your theme, and resize nicely.&#160; If you really need to post a full-sized (or larger than 600px wide image), display a small version and link it to a bigger one.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello class, today we will talk about how to take better screenshots for posting on your blog. Now, I come at this as a photographer, so in theory, I know a little bit about taking pictures. The first thing to &hellip; <a href=\"https:\/\/blogs.sphericality.org\/pyra\/2009\/08\/20\/improving-your-screen-shots-part-1\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-599","post","type-post","status-publish","format-standard","hentry","category-ffxi"],"_links":{"self":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/comments?post=599"}],"version-history":[{"count":3,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/599\/revisions"}],"predecessor-version":[{"id":608,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/599\/revisions\/608"}],"wp:attachment":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/media?parent=599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/categories?post=599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/tags?post=599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}