{"id":542,"date":"2008-10-23T08:00:20","date_gmt":"2008-10-23T12:00:20","guid":{"rendered":"http:\/\/blogs.sphericality.org\/pyra\/2008\/10\/23\/the-ffxi-ification-of-wow\/"},"modified":"2008-10-23T08:00:20","modified_gmt":"2008-10-23T12:00:20","slug":"the-ffxi-ification-of-wow","status":"publish","type":"post","link":"https:\/\/blogs.sphericality.org\/pyra\/2008\/10\/23\/the-ffxi-ification-of-wow\/","title":{"rendered":"The FFXI-ification of WoW"},"content":{"rendered":"<p>Many people in the FFXI world talk about how the game has become too WoW-ified.<\/p>\n<p>While it is true, FFXI is a lot easier than it used to be, and I don&#8217;t feel that it is completely a bad thing, no one thinks about the other way around.<\/p>\n<p>When the news of the 18 hour Pandemonium Warden hit, the FFXI world was mad at SE for making another impossible to kill monster.<\/p>\n<p>The reaction in WoW was a bit different &#8212; they viewed it as an epic battle, something that does not exist in WoW, at least not to the same scale.&nbsp; Most bosses in WoW (that I have seen), you kill in 5-10 minutes or less, or you wipe.&nbsp; It simply comes down to the way WoW is designed.&nbsp; While you will always be regening your health and mana (mp) in WoW while you are not fighting, when you are in &#8216;battle mode&#8217; you do not regen health.&nbsp; And while you are casting a spell, you do not regen your full magic.&nbsp; There is also no way to exit battle mode without running far away (unlike FF where you just disengage and run and hide while you kneel for a bit).<\/p>\n<p>So anyways, in an effort to add more storyline to WoW, they have added Cut Scenes.&nbsp; There is one I heard about for one of the 5-man instances.&nbsp; Then there is this one (which is not really a Cut Scene, because everyone sees it, and it changes the music for the entire zone too).&nbsp; <a href=\"http:\/\/www.youtube.com\/watch?v=ipQBFDb_SFI\" target=\"_blank\">Movie!<\/a>&nbsp; It is really creepy too, I love it, and it reflects a large amount of lore (story) in one quick event (the models for the characters have been updated since this movie was made).&nbsp; It also made Sylvanas my favorite NPC in the game (or as I said to some people, she is my &#8216;Shantotto&#8217; of WoW).<\/p>\n<p>Now they have created this Cut Scene when you hit a certain stage in the next expansion.<\/p>\n<p>[This is a huge spoiler if you play WoW.&nbsp; If you don&#8217;t, its just a cool Cut Scene]<\/p>\n<p><a href=\"http:\/\/www.wowinsider.com\/2008\/09\/24\/spoilers-angrathar-the-wrath-gate\/\" target=\"_blank\">Movie!<\/a><\/p>\n<p>So it looks like they are trying to add more story and make the feel of WoW more epic.&nbsp; In FF, you have to save the world in every expansion.&nbsp; In WoW, you don&#8217;t have this.&nbsp; With the expansion, you actually invade one of the Horde cities for a quest &#8212; on both sides.&nbsp; They handle it through what is being called phasing, where two people can be in the same place (and are on the same server), but they can&#8217;t see each other (and may see different NPCs and\/or monsters).&nbsp; It sounds really neat.&nbsp; It is like instancing in place, and I&#8217;m excited for it.<\/p>\n<p>In the end, the mixing of ideas from FFXI and WoW get us an easier FFXI and a more epic WoW.&nbsp; Doesn&#8217;t sound too bad to me, more for me to enjoy.<\/p>\n<p>-pyra<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many people in the FFXI world talk about how the game has become too WoW-ified. While it is true, FFXI is a lot easier than it used to be, and I don&#8217;t feel that it is completely a bad thing, &hellip; <a href=\"https:\/\/blogs.sphericality.org\/pyra\/2008\/10\/23\/the-ffxi-ification-of-wow\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,19,129],"tags":[165,171,146,178],"class_list":["post-542","post","type-post","status-publish","format-standard","hentry","category-ffxi","category-random-thoughts","category-wow","tag-ffxi","tag-random-thoughts","tag-wotlk","tag-wow"],"_links":{"self":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/comments?post=542"}],"version-history":[{"count":0,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/posts\/542\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/media?parent=542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/categories?post=542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.sphericality.org\/pyra\/wp-json\/wp\/v2\/tags?post=542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}