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	<title>Pyra&#039;s Party Place &#187; WOTLK</title>
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	<description>There&#039;s a lost soul coming down the road, Somewhere between two worlds</description>
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		<title>The FFXI-ification of WoW</title>
		<link>http://blogs.sphericality.org/pyra/2008/10/23/the-ffxi-ification-of-wow/</link>
		<comments>http://blogs.sphericality.org/pyra/2008/10/23/the-ffxi-ification-of-wow/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 12:00:20 +0000</pubDate>
		<dc:creator>pyra</dc:creator>
				<category><![CDATA[FFXI]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WOTLK]]></category>

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		<description><![CDATA[Many people in the FFXI world talk about how the game has become too WoW-ified.
While it is true, FFXI is a lot easier than it used to be, and I don&#8217;t feel that it is completely a bad thing, no one thinks about the other way around.
When the news of the 18 hour Pandemonium Warden [...]]]></description>
			<content:encoded><![CDATA[<p>Many people in the FFXI world talk about how the game has become too WoW-ified.</p>
<p>While it is true, FFXI is a lot easier than it used to be, and I don&#8217;t feel that it is completely a bad thing, no one thinks about the other way around.</p>
<p>When the news of the 18 hour Pandemonium Warden hit, the FFXI world was mad at SE for making another impossible to kill monster.</p>
<p>The reaction in WoW was a bit different &#8212; they viewed it as an epic battle, something that does not exist in WoW, at least not to the same scale.&nbsp; Most bosses in WoW (that I have seen), you kill in 5-10 minutes or less, or you wipe.&nbsp; It simply comes down to the way WoW is designed.&nbsp; While you will always be regening your health and mana (mp) in WoW while you are not fighting, when you are in &#8216;battle mode&#8217; you do not regen health.&nbsp; And while you are casting a spell, you do not regen your full magic.&nbsp; There is also no way to exit battle mode without running far away (unlike FF where you just disengage and run and hide while you kneel for a bit).</p>
<p>So anyways, in an effort to add more storyline to WoW, they have added Cut Scenes.&nbsp; There is one I heard about for one of the 5-man instances.&nbsp; Then there is this one (which is not really a Cut Scene, because everyone sees it, and it changes the music for the entire zone too).&nbsp; <a href="http://www.youtube.com/watch?v=ipQBFDb_SFI" target="_blank">Movie!</a>&nbsp; It is really creepy too, I love it, and it reflects a large amount of lore (story) in one quick event (the models for the characters have been updated since this movie was made).&nbsp; It also made Sylvanas my favorite NPC in the game (or as I said to some people, she is my &#8216;Shantotto&#8217; of WoW).</p>
<p>Now they have created this Cut Scene when you hit a certain stage in the next expansion.</p>
<p>[This is a huge spoiler if you play WoW.&nbsp; If you don't, its just a cool Cut Scene]</p>
<p><a href="http://www.wowinsider.com/2008/09/24/spoilers-angrathar-the-wrath-gate/" target="_blank">Movie!</a></p>
<p>So it looks like they are trying to add more story and make the feel of WoW more epic.&nbsp; In FF, you have to save the world in every expansion.&nbsp; In WoW, you don&#8217;t have this.&nbsp; With the expansion, you actually invade one of the Horde cities for a quest &#8212; on both sides.&nbsp; They handle it through what is being called phasing, where two people can be in the same place (and are on the same server), but they can&#8217;t see each other (and may see different NPCs and/or monsters).&nbsp; It sounds really neat.&nbsp; It is like instancing in place, and I&#8217;m excited for it.</p>
<p>In the end, the mixing of ideas from FFXI and WoW get us an easier FFXI and a more epic WoW.&nbsp; Doesn&#8217;t sound too bad to me, more for me to enjoy.</p>
<p>-pyra</p>
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